using UnityEngine;

namespace Kayac
{
	public static class ModelGenerator
	{
		public static Model GenerateOctahedoronBasedSphere(string name, float radius, int division, Vector2 uRange, Vector2 vRange)
		{
			return null;
		}

		public static Model GenerateStarCylinder(string name, Vector3 axis, float outerRadius, float innerRadius, int division, float height, float sideVRatio, Vector2 uRange, Vector2 vRange)
		{
			return null;
		}

		public static Model GenerateTorus(string name, Vector3 axis, float torusRadius, float tubeRadius, int torusDivision, int tubeDivision, Vector2 uRange, Vector2 vRange)
		{
			return null;
		}

		public static Model GenerateCapsule(string name, Vector3 axis, float radius, float height, float roundingHeight, int horizontalDivision, int roundingDivision, Vector2 uRange, Vector2 vRange)
		{
			return null;
		}
	}
}
